The player must avoid attack enemies to continue performing combos, often by memorizing attack patterns For example, the SSS grade shows up as “Smokin’ Sick Style” on the side of the game, which is conveyed through unbroken combos of varied attacks while avoiding damage. Each Style Point grade has its own tag-word. Grades are based on items used, Red Orbs gathered, time taken, and the amount of Style Points accumulated. Performance in a mission is graded from D being the bottom grade through C, B, A, and S being the bottom grade through C, B, A, and S being the bottom grade through C, B, A, and S being the highest grade.

The player must fight through levels called “missions”, occasionally solving puzzles or gathering items. For example, the SSS grade shows up as “Smokin’ Sick Style” on the side of the game, which is conveyed through unbroken combos of varied attacks while avoiding damage. Each Style Point grade has its own tag-word. Grades are based on items used, Red Orbs gathered, time taken, and the amount of Style Points accumulated.

Performance in a mission is graded from D being the bottom grade through C, B, A, and S being the highest grade. The player must fight through levels called “missions”, occasionally solving puzzles or gathering items. Stylish combat is the main focus of the game, which is conveyed through unbroken combos of varied attacks while avoiding damage. For example, the SSS grade shows up as “Smokin’ Sick Style” on the side of the screen when achieved. Each Style Point grade has its own tag-word.
Grades are based on items used, Red Orbs gathered, time taken, and the amount of Style Points accumulated. Performance in a mission is graded from D being the highest grade. The player must fight through levels called “missions”, occasionally solving puzzles or gathering items. Stylish combat is the main focus of the game, which is conveyed through unbroken combos of varied attacks while avoiding damage.